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[[#The German National Othello championship 2022|🇬🇧 english text below]] -  
| colspan="2" style="text-align:right;"|[[Fang:_Othello_Grundlagen|Klicke hier für die '''deutsche Version''']] [[Datei:ger.png|30px|link=Fang:_Othello_Grundlagen|Deutsche Sprache]]
[[#Championnat d'Allemagne d'Othello 2022|🇫🇷 le texte français ci-dessous.]]
|-
| style="width: 60%"|
'''Navigation: [[Hauptseite|Main Page]] > [[Othello_Book_of_Randy_Fang|Book Fang]]'''
| style="width: 40%" style="text-align:right;"| '''[[Fang:_Othello_Transcripts | ‎<< previous chapter <<]] - [[Fang:_More_Othello_Concepts | >> next chapter >>]]'''
|}
----


== '''Othello 101''' ==
Die Deutsche Meisterschaft 2022 findet am 30.-31.Juli 2022 in Dortmund im Vereinsbüro des PING e.V. statt.


I’d like to start with a metaphor. In chess, the first step that a beginner would take is to understand the relative value of the different chess pieces. A beginner’s book on chess might start by showing the readers a short table like the following. If the total value of your pieces is more than the value of your opponents pieces then you’re probably winning.
Die Adresse lautet:


{| class="wikitable"
Zum Nubbental 11<br>
|Queen
44227 Dortmund
|9 pts
|-
|Rook
| 5 pts
|-
|Bishop
|3 pts
|-
|Knight
|3 pts
|-
|Pawn
|1 pts
|}


[https://secure.ping.de/verein/wegbeschreibung.html Die Wegbeschreibung] findest Du auf der Seite des PING e.V.


Using this simple rule, a complete beginner at chess would expect to win more than half of their games against another complete beginner who doesn’t know it. Obviously, in any undertaking as complex as chess, one simple rule falls far short of complete understanding. As a beginner becomes more advanced and progresses, they will learn new rules – as well as some exceptions to them. In much the same way, we will begin with a few basic rules of winning Othello and then build on them.
Am Samstag spielen wir voraussichtlich ab 10 Uhr und am Sonntag bis zum frühen Nachmittag.
Alle Teilnehmer sind willkommen!
Deutscher Meister/in kann werden wer die deutsche Nationalität hat oder mind. seit 6 Monaten in Deutschland lebt.  
Bitte meldet euch per Mail an "'''othello /at/ sven.de'''" an. Wir freuen uns auf eure Teilnahme!


=== Corners Are Good ===


{| style="text-align: center; width: 100%;"
----
| rowspan="2" style="vertical-align:top; text-align: left;width: 33.3%;"| For beginning and intermediate players, games often revolve around battles for corners. As a first step, let’s take a look at a classic example of how important corners are.
| style="width: 33.4%;"| [[Datei:FangDia-20.png]] 
| style="width: 33.4%;"|
|-
|  White To Play
|
|}


== The German National Othello championship 2022 ==




{| style="text-align: center; vertical-align:top; width: 100%;"
The German National Othello championship 2022 will take place in Dortmund on July 30th and 31st in the offices of PING e.V.
| rowspan="2" style="vertical-align:top; text-align: left;width: 33.3%;"| Looking at the above position, a complete beginner might assume that black is winning by a large margin. After all, black has 59 disks while white only has 1. Unfortunately, not very many of black’s disks will remain black at the end of the game, in fact, in this position, white will get to play to all four corners (because black will have no legal moves) and will win the game. It doesn’t matter what order the moves are played in as they all result in the same finishing position. Let’s look at the moves as they’re played.
| style="width: 33.4%;"| [[Datei:FangDia-21.png]] 
| style="width: 33.4%;"| [[Datei:FangDia-22.png]] 
|-
|  WHITE PLAYS A1
| WHITE PLAYS A8
|}


The address is:


Zum Nubbental 11<br>
44227 Dortmund


{| style="text-align: center; vertical-align:top; width: 100%;"
We will probably start playing on Saturday at 10 am and on Sunday until the early afternoon.
| style="width: 33.4%; vertical-align:bottom;"|  <strong>'''White wins 40-24!''' </strong>
Everyone is welcome to participate! To be eligible to be the German champion you have to either have german nationality or  
| style="width: 33.3%;"|  [[Datei:FangDia-23.png]] 
lived in Germany in the last six months.
| style="width: 33.4%;"| [[Datei:FangDia-24.png]] 
Please RSVP via email at "'''othello /at/ sven.de'''". We look forward to your participation!
|-
|
| WHITE PLAYS H8
|  WHITE PLAYS H1
|}
 
 
=== Stable disks ===
 
A reasonable question at this point might be - Why are corners important? The simple answer is that a corner is a guaranteed stable disk because there are no moves that outflank a corner. A stable disk is a disk that your opponent can never flip back to his or her color. Obviously, the more disks you have that are guaranteed to be your color at the end of the game, the more likely you are to win the game. Another great thing about corners is that you can use them to build more stable disks. Let’s take a look at another fantasy board to demonstrate how stable disks can be built from corners.
 
 
 
{| style="text-align: center; vertical-align:top; width: 100%;"
| style="width: 33.3%;"| [[Datei:FangDia-25.png]] 
| style="width: 33.4%;"| [[Datei:FangDia-26.png]] 
| style="width: 33.4%;"| [[Datei:FangDia-27.png]]
|-
| WHITE TO PLAY
| WHITE PLAYS E1 
| WHITE PLAYS A5
|-
| colspan="3" | Here, white can create stable disks along either the A column or the 1 row by building off of the A1 corner. An example of this follows.
|}
 
 
Note that the 9 white disks on the edge from A1-A5 and from A1-E1 are all stable – however, the white disks on B4, C3, and D2, while they can’t be flipped in the current position, are not yet stable. For instance, if white were to play F2 then black could play G2 which would flip the D2 disk. While white is guaranteed a score of at least 9 at the end of the game, black has no stable disks at all. Let’s take a look at an example illustrating how building off of corners will result in accumulating stable disks.
 
 
 
Black can play either A7 or H1 and get more stable disks. 
 
{| style="text-align: center; vertical-align:top; width: 100%;"
| style="width: 33.3%;"| [[Datei:FangDia-28.png]] 
| style="width: 33.4%;"| [[Datei:FangDia-29.png]]   
| style="width: 33.4%;"| [[Datei:FangDia-30.png]] 
|-
| BLACK TO PLAY
| BLACK PLAYS H1 – WHITE PASSES
| BLACK PLAYS G2
|-
| style="text-align: center; vertical-align:top;"| Following the rule that corners are very valuable, we will build towards the corner at H1.
| style="text-align: center; vertical-align:top;"| White will then have to pass because white will have no legal moves.  Since we are building towards the H1 corner, we should try to consolidate the northeast region of the board and fill it in with black disks,
| style="text-align: center; vertical-align:top;"| in the meantime, we are going to save the move to A7 (because it won’t go away) until later. We’ll play G2 which forces white to play G3 because white has no other valid moves.
|}
 
 
 
{| style="text-align: center; vertical-align:top; width: 100%;"
| style="width: 33.3%;"|  [[Datei:FangDia-31.png]]
| style="width: 33.4%;"| [[Datei:FangDia-32.png]]
| style="width: 33.4%;"| [[Datei:FangDia-33.png]]
|-
| WHITE PLAYS G3
| BLACK PLAYS H3
| WHITE PLAYS H2
|-
| style="text-align: center; vertical-align:top;"| After white plays G3, we’ll play H3 because this gives us 3 more stable disks and helps consolidate even more of the northeast region to black.
| style="text-align: center; vertical-align:top;"| Again, we’ll leave white a move here. Often, when you’re building you’ll need to leave moves for your opponent. Yes, white gets a disk at G3 and at H2 for the moment, however, look how quickly, those disks both turn into stable disks for black in that region.
| style="text-align: center; vertical-align:top;"| By forcing white to play there after black already has the corner to build off of, black can turn those disks into stable black disks.
|}
 
{| style="text-align: center; vertical-align:top; width: 100%;"
| style="width: 33.3%;"|  [[Datei:FangDia-34.png]]
| style="width: 33.4%;"| [[Datei:FangDia-35.png]]
| style="width: 33.4%;"| [[Datei:FangDia-36.png]]
|-
| BLACK PLAYS H4
| WHITE PLAYS H5
| BLACK PLAYS H6
|}
 
 
 
{| style="text-align: center; vertical-align:top; width: 100%;"
| style="width: 33.3%;"|  [[Datei:FangDia-37.png]]
| style="width: 33.4%;"| [[Datei:FangDia-38.png]]
| style="width: 33.4%;"|
|-
| BLACK PLAYS G4
| BLACK PLAYS G5
|} 
 
 
 
{| style="text-align: center; vertical-align:top; width: 100%;"
| style="text-align: left; width: 66.6%;padding:100px;"|  Let’s stop here and assess the situation. Black already has 31 stable disks and has guaranteed that even if the 2 unstable black disks (D5 and E5) get flipped to white and white gets stable disks on the rest of the squares (very unlikely), black will still only lose the game 33-31. If black were a conservative player, black could play A7 next, which would give black 7 more stable disks and guarantee at least a 38-26 win. Unfortunately for white, black doesn’t have to play A7 which “only” wins 58-6 with perfect endgame play. Instead, black can play F7 which leads to a perfect play win by '''wipeout''' for black. A wipeout is the term for when one player ends the game with zero disks left on the board. In this game the final score after perfect play is 62-0 for black. Here’s a transcript that shows the perfect endgame from the original starting position:
| style="width: 33.4%;"| [[Datei:FangDia-39.png]]
TRANSCRIPT OF WIPEOUT
|} 
 
 
 
Later in the book, I will refer to the process of winning a clearly won game as “a matter of technique”. In the next few exercises I’m going to present you with the chance to win a few lopsided games to get a feel for how to do it for yourself.
 
=== Exercises: ===
 
{| style="text-align: center; vertical-align:top; width: 100%;"
| rowspan ="3" style="text-align: left; vertical-align:top; width: 33.4%;"| For each of the following positions, set them up on a board (real or computer) and play out a forcing sequence that leads to a wipeout win. Note that in many of these positions, there are several sequences that lead to a wipeout and I’ve only provided what I consider the simplest solution.
 
If you find another way – good job!
| style="width: 33.4%;"| 1.
| style="width: 33.4%;"| 2.
|-
| [[Datei:FangDia-40.png]]
| [[Datei:FangDia-41.png]]
|-
| White To Play
| White To Play
|} 
 
 
 
{| style="text-align: center; vertical-align:top; width: 100%;"
| rowspan ="3" style="width: 33.4%;"|
| style="width: 33.4%;"| 3.
| style="width: 33.4%;"| 4.
|-
| [[Datei:FangDia-42.png]]
| [[Datei:FangDia-43.png]]
|-
| White To Play
| White To Play
|} 
 
 
 
=== Answers: ===
 
{| style="text-align: center; vertical-align:top; width: 100%;"
| rowspan ="4" style="width: 33.4%;"|
| style="width: 33.4%;"| 1.
| style="width: 33.4%;"| 2.
|-
| [[Datei:FangDia-44.png]]
 
 
 
| [[Datei:FangDia-45.png]]
 
 
 
|-
| 3.
| 4.
|-
| [[Datei:FangDia-46.png]]
| [[Datei:FangDia-47.png]] 
|} 
 
 
=== A Few More Tips ===
 
While corners are good and building off of them is good, that only describes 4 squares on the board.
What else can we learn about the relative values of squares?
 
 
 
==== Exercise: ====
 
Can you spot white’s two worst moves in the following position?
 
{| style="text-align: center; vertical-align:top; width: 100%;"
| style="width: 33.4%;"| [[Datei:FangDia-48.png]]
| style="width: 33.4%;"|
| style="width: 33.4%;"|
|-
| WHITE TO PLAY
|
|
|}


----


== Championnat d'Allemagne d'Othello 2022 ==


==== Answer: ====
Le championnat allemand 2022 aura lieu les 30-31 juillet 2022 à Dortmund, dans les bureaux de l'association PING e.V.


L'adresse est la suivante :


{| style="text-align: center; vertical-align:top; width: 100%;"
Zum Nubbental 11<br>
| rowspan="2" style="padding: 50 px; text-align: left; width: 33.4%;"| B1 and B2 are white’s worst two moves.
44227 Dortmund


Le samedi, nous jouerons probablement à partir de 10 heures et le dimanche jusqu'en début d'après-midi.
Tout le monde est invité à participer ! Pour pouvoir devenir champion d'Allemagne, vous devez soit être de nationalité allemande, soit
avoir vécu en Allemagne au cours des six derniers mois.
Veuillez vous inscrire par e-mail à "'''othello /à/ sven.de'''". Nous nous réjouissons de votre participation !






== Anmeldungen / Registrations / Inscriptions ==


 
* Sven Neuhaus
 
* Günther Beyer
 
* Stefan Murawski
 
* Matthias Berg
Why? Let’s take a look at what the position would be after B1 and after B2: 
* Daniel Rößler
| style="width: 33.4%;"| [[Datei:FangDia-49.png]]
* Jasmijn de Graaf
| style="width: 33.4%;"| [[Datei:FangDia-50.png]]
* Wendy de Graaf
|-
* Mireille Blijleven
| AFTER B1
* Jan de Graaf
| OR AFTER B2
* Roel Hobo
|}
 
 
 
In either case, black can now take the A1 corner! None of the other valid moves for white from the starting position give black a corner on the very next turn. The thing we can learn from this is that the squares adjacent to the corner are dangerous to play into. Othello terminology has special names for these squares: C-squares and X-squares.
 
 
 
{| style="text-align: center; vertical-align:top; width: 100%;"
| style="width: 33.4%;"| [[Datei:FangDia-51.png]]
 
 
 
| style="text-align: left; width: 66.6%; padding: 80px"| '''C-squares''' are adjacent to the corner on the edge.
 
 
 
In the diagram to the left, the white disks are the C-squares on the board.
| style="width: 33.4%;"|
|-
| [[Datei:FangDia-52.png]]
| style="text-align: left; padding: 80px"|
'''X-squares''' are the squares that are adjacent to the corner diagonally.
 
 
 
In the diagram to the left, the white squares are the '''X-squares'''.
|
|} 
 
 
 
Now that we have the correct vocabulary, we can summarize what we’ve learned so far: corners are good, while C-squares and X-squares are dangerous for us to play into because if we’re not careful, our opponent will take a corner when we play into them. Even when there is no immediate threat of your opponent taking the corner, it’s usually best to stay away from C-squares and X-squares. Let’s take a look at a couple of examples:
 
 
 
{| style="text-align: center; vertical-align:top; width: 100%;"
| style="width: 33.4%;"| [[Datei:FangDia-53.png]]
| style="width: 33.4%;"| [[Datei:FangDia-54.png]]
| style="width: 33.4%;"| [[Datei:FangDia-55.png]]
|-
| BEFORE WHITE PLAYS G8
| AFTER WHITE PLAYS G8
| BLACK PLAYS F8 AND WINS THE H8 CORNER
|-
| colspan="3"| If white were to play G8, as diagrammed, black can’t immediately take the corner. However, at any move after this, black can choose to play F8 and after that black will be able to take the H8 corner on his or her next move.
|} 
 
 
 
{| style="text-align: center; vertical-align:top; width: 100%;"
| style="width: 33.4%;"| [[Datei:FangDia-56.png]]
| style="text-align: left; padding: 50px; ; width: 66.6%;"|  In the left diagram, white has just played H7. After black plays H6, black is guaranteed to win the H8 corner. If white doesn’t take the disk at H6 by playing H5, black takes the corner. If white does take the disk at H6 by playing H5, black will still have a disk at H4 and black can take the H8 corner on the next turn.
|-
| WHITE PLAYS H7
|
|} 
 
 
 
{| style="text-align: center; vertical-align:top; width: 100%;"
| style="width: 33.4%;"| [[Datei:FangDia-57.png]]
| style="width: 33.4%;"| [[Datei:FangDia-58.png]]
| style="width: 33.4%;"| [[Datei:FangDia-59.png]]
|-
| BLACK PLAYS H6
| WHITE PLAYS H5
| BLACK PLAYS H8
|} 
 
 
 
This is not to say that all C-squares are bad. In both the above examples, notice how the C-squares that were played aren’t adjacent to any other white edge disks. C-squares tend to be bad when they are isolated. They aren’t as bad when you have disks adjacent to them on the edge.
 
 
For example: In the following diagram, the C-squares at B1 and G1 aren’t a liability for black because there isn’t a way for white to attack them. In fact, as we’ll discuss later on, edges where you have 6 disks (B1 through G1 in this case) are one of the best edge formations you can have.
 
 
 
{| style="text-align: center; vertical-align:top; width: 100%;"
| style="width: 33.4%;"| [[Datei:FangDia-60.png]]
| style="text-align: left; width: 66.6%;padding: 50px;"| By not giving up corners (and avoiding playing into C-squares and X-squares which may result in losing a corner) , taking corners – when they’re available, and building off of the corners that you do get, you’ll beat almost every complete beginner that you meet.
 
 
 
Try playing a few games now and getting a better feel for how to apply these simple rules. You should be able to hold your own with other beginners; however, you will find many players who have advanced beyond this level. Don’t be discouraged by this, it isn’t completely unexpected. After all, I’ve only talked about one basic rule of the game, and what you do when there aren’t any corner moves available has to have some impact on the result of the game, right?
|} 
 
 
 
----
{|style="width: 100%;"
| style="width: 60%"|
'''Navigation: [[Hauptseite|Main Page]] > [[Othello_Book_of_Randy_Fang|Book Fang]]'''
| style="width: 40%" style="text-align:right;"| '''[[Fang:_Othello_Transcripts | ‎<< previous chapter <<]] - [[Fang:_More_Othello_Concepts | >> next chapter >>]]'''
|}

Aktuelle Version vom 1. Januar 2023, 17:03 Uhr

🇬🇧 english text below - 🇫🇷 le texte français ci-dessous.

Die Deutsche Meisterschaft 2022 findet am 30.-31.Juli 2022 in Dortmund im Vereinsbüro des PING e.V. statt.

Die Adresse lautet:

Zum Nubbental 11
44227 Dortmund

Die Wegbeschreibung findest Du auf der Seite des PING e.V.

Am Samstag spielen wir voraussichtlich ab 10 Uhr und am Sonntag bis zum frühen Nachmittag. Alle Teilnehmer sind willkommen! Deutscher Meister/in kann werden wer die deutsche Nationalität hat oder mind. seit 6 Monaten in Deutschland lebt. Bitte meldet euch per Mail an "othello /at/ sven.de" an. Wir freuen uns auf eure Teilnahme!



The German National Othello championship 2022

The German National Othello championship 2022 will take place in Dortmund on July 30th and 31st in the offices of PING e.V.

The address is:

Zum Nubbental 11
44227 Dortmund

We will probably start playing on Saturday at 10 am and on Sunday until the early afternoon. Everyone is welcome to participate! To be eligible to be the German champion you have to either have german nationality or lived in Germany in the last six months. Please RSVP via email at "othello /at/ sven.de". We look forward to your participation!


Championnat d'Allemagne d'Othello 2022

Le championnat allemand 2022 aura lieu les 30-31 juillet 2022 à Dortmund, dans les bureaux de l'association PING e.V.

L'adresse est la suivante :

Zum Nubbental 11
44227 Dortmund

Le samedi, nous jouerons probablement à partir de 10 heures et le dimanche jusqu'en début d'après-midi. Tout le monde est invité à participer ! Pour pouvoir devenir champion d'Allemagne, vous devez soit être de nationalité allemande, soit avoir vécu en Allemagne au cours des six derniers mois. Veuillez vous inscrire par e-mail à "othello /à/ sven.de". Nous nous réjouissons de votre participation !


Anmeldungen / Registrations / Inscriptions

  • Sven Neuhaus
  • Günther Beyer
  • Stefan Murawski
  • Matthias Berg
  • Daniel Rößler
  • Jasmijn de Graaf
  • Wendy de Graaf
  • Mireille Blijleven
  • Jan de Graaf
  • Roel Hobo