Othello Buch von Ted Landau
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Othello: Brief & Basic
Ted Landau
Preface
Introduction
1. Get More Stable Discs, Not Just More Discs
2. Not All Squares Were Created Equal
3. Control of the Game: Mobility Optimization and Dynamic Square Evaluation
4. Good Moves and Bad Moves: Gaining control
5. Good Moves and Bad Moves: Planning Ahead
6. Isolated C-square Traps
7. Unbalanced Edges
8. Controlling the Main Diagonal: Stoner Traps and More
9. Gaining and Losing Tempo
10. Odd and Even Regions of the Board
11. Blocking Techniques: Access and Poisoned Moves
12. The Semi-forcing Move
13. Mobility Reconsidered
14. The Opening: The Three Basic Variations
15. The Opening: Quiet Moves
16. Midgame Strategy: Patterns
17. The Endgame: The Final Count
18. The Endgame: Counting on More than Just Counting
19. Edge Play: General Concepts & Initiating Edges
20. Edge Play: Developing and Resolving Edges
21. Decisive Moves and Prioritizing of Moves
Putting it all Together: The Complete Game
Final Considerations and Conclusions
Appendix: Selected Game Transcripts
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